Made in a simulated studio setting within 5-month time frame.
Acted as the Lead Game Designer in charge of 7 members.
Created Game Design Bible and collaborated with Programming, Art, and Sound teams to create final product.
Made in a Team of 4
Acted as Main Writer and Game Designer
This game is a project meant to bring awareness towards Hoarding.
Majority of writing and direction that I took was to emphasize the subtleties of hoarding rather than obvious signs of it. Choices to keep certain items and to throw out certain items are to reflect choice-based games such as Telltale games where the player needs to make the correct/healthy responses in order to get a good ending.
Choices made to the extremes then reflect in music and in tonal shift.
There are a total of four endings. The Good ending, The Hoarder Ending, the Empty Ending, and an ending where the player does not reach any of the three.
Made in a Team of 4
Acted as Asset Creator and Level Design
Created Goal Props, Platforms, Background Concepts, Title text, and Made feedback towards final character designs.